![]() Of melee is a massive tactical asset, and most of the Cleric’s best offensive Lightly-armored Cleric, and flight is always fantastic. ![]() Origin and rearrange ability score increases the Winged Tiefling becomes a However, with the ability to customize your Shift the +2 increase into WisdomĪnd the +1 into either Dexterity or Constitution, but your tactics don’tĬhange from the default rules. Good, but it can’t match the Fairy or the Winged Tiefling.Īlready a fantastic option for the Cleric. With their speed reduced in exchange for some uninteresting innate spellcasting, theĪarakocra can’t compete with other flying options. Which might otherwise welcome any and all races. Consult yourĭM about which races are welcome in your game, as not all settings areĪppropriate to every setting or even to specific campaigns within a setting Keep in mind that not all races will be available in every game. Table of Contentsįilter controls are loading. While the Cleric spell list is great, there are still appealing option which you may want.Īfter reading this handbook, I encourage you to read my Cleric Handbook. As a full caster you have no shortage of spell slots beyond low levels, but innate spellcasting often offers access to spells from other classes’ spell lists. ![]() Like with many spellcasters, innate spellcasting is very appealing to the cleric. Unless you can also get Booming Blade, your racial traits won’t weapons a good option no matter how good they are.īeyond your race’s ability score increases, look for useful things like Darkvision (the spell Darkvision isn’t on the Cleric’s spell list, though you can cast plenty of spells to produce light), additional skill proficiencies and weapon proficiencies if you’ll use either, and other things that can broaden your capabilities beyond what your class offers or which complement your class features. A weapon-based cleric is playable, but a well-built weapon-using cleric will struggle to be just barely as effective as a cleric who is using cantrips. Strength or Dexterity increased can be helpful for clerics planning to use weapons, but since weapons are mathematically a poor choice for the Cleric increases in those abilities don’t make a race an effective cleric by allowing them to limp along by using weapons at the expense of their spellcasting. Constitution is similarly useful regardless of build, but easy access to healing spells means that you can mitigate damage by healing yourself so Constitution isn’t as crucial as it is for martial classes. Wisdom is crucial, but the usefulness other cleric races’ traits depend on your build and your choice of Divine Domain.
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